As I was meandering down the TIC path, my good buddy, let’s call him Andrew, advised me to take a different turn this time. Recent puzzles reviewed from the ACROSTIC series had pieces that could be taken out in 1 move. Andrew suggested that I quit my whining and just pick a puzzle requiring several moves to free the first piece. With that in mind, I decided to have a go at SkepTIC, requiring 10 moves before something can be removed.
Would it be possible to like this puzzle more than the previous ones? Would the larger number of moves required to remove something from the puzzle up front make it more interesting? Would the lack of space fillers compromise the remainder of the design? These are questions that a puzzle with a name like SkepTIC begs to be answered.
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So how is SkepTIC as a puzzle? I found the assembly to follow a logical sequence of steps and was surprised how quickly the puzzle came together. With only 5 pieces, it was fairly easy to determine where all the pieces needed to be. Getting them there is all the fun and I didn’t find this one to be that difficult. Even with the piece requiring 4 rotations to get in place, I was able to quickly envision the steps required and execute it without issue. I suspect that some of this may be from quite a bit of TIC experience at this point. The final 10 moves to get everything packed into a cube was brilliant and thoroughly enjoyable.
SkepTIC is great puzzle with a solid design and a lot of appeal. However, I found it quite a bit easier than the recent type 3 puzzles that I’ve been reviewing and I missed struggling with the pieces to get them together. Having said all that, I really liked the 10-move sequence before something separates from the puzzle and have run through that process many times. It is a must-have for a burr guy like myself.
This is the fifth post of the monthly Andrew Crowell Rotations and Obstructions Series - Turning Interlocking Cubes (ACROSTIC). You can find the prior posts of the series here:
- January: Puzzling DNA - GeneTIC
- February: TIC, TIC, TIC - PackTIC II
- March: Green Beer ‘ill Cure What Ails Ya - BioTIC
- April: The Proper Way to Solve a Puzzle - PedanTIC
very well spoken , I made a modell od Skep-TIC for my collection today and I agree with Zenpuzzler;especially the 10 moves sequence is great and makes fun; I had to try it moretimes to find the correct combination; I mad my modell in black (wenge wood, like the crow) + cherry for the smaller pieces
ReplyDeleteMust be beautiful in Wenge and Cherry!
DeleteThis brings up an interesting point. As a designer, trying to decide what makes a puzzle good. Is clever better if it's also easy? Is more difficult but less clever better? And what is more difficult: more total moves, more moves for the first piece, more pieces, or more rotations? The answer probably varies for each person. But I'll find a puzzle without a ridiculous number of moves or pieces that will stump you someday!
ReplyDeleteAll puzzles are good puzzles! The trick is to find the right audience for each one. Thank you for making me a target.
DeleteThen there are the puzzles that have a low move count -- 1.1.1.2.2 for example -- but the sequence is forced, and/or the pieces are very similar, so the route to the solution remains unclear. Throw in a rotation or two, and such a puzzle can be as clever, frustrating, confusing, satisfying as the other puzzles. -Tyler.
ReplyDelete"clever, frustrating, confusing, satisfying" pretty much sums up my solving process.
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