After a long hiatus, I’ve finally gotten back to PPing. And what better way to start than with the 2024 New York Puzzle Party (NYPP). There’s nothing like a good PP to brighten your day. The best part is reconnecting with all the other puzzlers you haven’t seen in ages.
The NYPP used to be held in February to align with the World’s Toy Fair, but has now been moved to the end of April to celebrate the end of tax season. No more sloshing through wet snowy drifts in the middle of the Big Apple, but no one is complaining.
The best part of NYPP is seeing all the puzzle displays and getting the opportunity to play with new puzzles. There is always a nice variety of puzzles and puzzly things to fiddle with.
NYPP 2024 was held on 20 April. My goal this year was to ensure that nobody bought one of the Completely Broken Soma copies that I brought, and I’m proud to say that I successfully accomplished my mission even though the best part of NYPP is the opportunity to buy/sell/trade puzzles. That reminds me that I need to post another Completely Broken Soma
Of course the best part of NYPP is the schedule of presentations. This year’s speakers covered a variety of topics:
Giving Puzzly Gifts – Josh Rosenfeld, ODES UNBOXED: Josh shared the story of his journey in developing personalized puzzles tailored to the recipient. A journey starting with a birthday puzzle adventure through hundreds of gifts later as a business. Josh’s presentation centered on his approach to developing these gifts and highlighted 5 stages:
- Identifying what you want the gift to convey.
- Crafting the giving of the gift.
- Building a world for the recipient to inhabit.
- Shaping the puzzles around what a person loves.
- Revealing meaningful rewards.
Games Magazine Archive – Michael Cahill: Mike picked up where he left off at the last NYPP that I attended (back in 2020) with some more game show trivia. This year, Mike gave an overview of:
- The Devil’s Plan – Korean game show featuring a reality competition based on strategy games.
- The Floor – Time based trivia show.
- Generation Gap – Cute game with a psychologically damaging endgame. Mike pointed out that this game scarred family relationships for life.
The main portion of the discussion focused on contests that went awry and one in particular that was put out by Games Magazine. Mike researched this by going through old issues of Games Magazine on archive.org after seeing a news reference to a large contest payout due to an error in the execution of the contest.
The Soma Renaissance – Haym Hirsh: Haym provided an overview of the multitudinousation of the Soma cube developed by Piet Hein in the 30’s that has spawned and continues to spawn Soma variants with no end in sight. Haym fessed up to contributing to this pandemic but cast blame on others as well including Theo Geerinck, Oskar van Deventer, Lucie Pauwels, Frans de Vreugd, Brian Young, Rick Eason, Martin Watson, Volker Latussek, Andreas Röver, and even that Soma mangler, Ken Irvine. As fascinating as the Soma history review was, it was overshadowed by Haym’s mastery of hand puppetry.
Still Amazing, The Windy Windy Twisty Route – Dick Esterle: Dick presented some material that he had shown at G4G. The presentation provided a Glimpse of the geometry that Dick uses to create puzzles as well as the Amazing Geometry Machine.
I must confess that at one point I was that annoying audience member making those clack, clack, clackity, clack sounds during one of the presentations as I tried, mostly unsuccessfully, to cram 3 simple (but oh so complex) pieces into a box. One of those, looks simple but not possible, puzzles. The fact that the 3 pieces, Curvy, Bendy, and Wavy were not too steady on their feet caused them to tumble down in a rather noisy fashion. Undeterred by venomous stares, I continued to clack away. At least I assumed that there were venomous stares since I sat in the back and could only see the back of everyone’s heads. However, I did manage to get most everything back in the box.