This puzzle is cubular dude! Albeit a bit broken.
You might be able to determine the number of cubes from the name of the puzzle. Each of the cubes is split in twain and your mission is to reform the cubes asunder. There are also some rectangular tubular pieces to be cached in rectangular receptacles of the cubic halves, each half having half of a whole hole. Magnets were also added to make this a very attractive puzzle.
This puzzle was designed by Tanner Rayes, that famous celebrity from the YouTube show What Did I Get Myself Into? and used as his exchange puzzle for IPP41. New episodes of W.D.I.G.M.I.? have been temporarily put on hold for the development cycle of this puzzle, but I’d expect them to restart again after Tanner and his co-hostess Geneva open their new studio.
When I first saw the pieces for CONNECTING CUB3S, I was immediately reminded of the Impossible Triangle of Three Cubes puzzle by Andrey Ustjuzhanin and thought it would have a similar solution. It didn’t, so forget that I mentioned it.
Tanner 3D printed the CONNECTING CUB3S himself and they came in a sturdy plastic box for storage. The cubular pieces were black and the tubular pieces were Red, White, and Blue, keeping in theme with IPP41 which was held in the US.
Although constructing the attractive tri-cubular-cached-tubular shape was not difficult, the though process was enjoyable. To be honest, I think that I found it easy because I had a good guess what the target shape would be. For less experienced puzzles, it may provide more of a challenge. My biggest problem was 2 pieces not wanting to go nicely together. This was due to a rogue magnet that crashed the party and was hanging out with a buddy in one of the hole halves. Once it was removed, the pieces slide nicely together.
I ended up laughing during the second challenge, which is to place the pieces back in the box. I thought I would be able to just dump the pieces back in, but it required placing them inside with a little thought. Not difficult, but you can’t just drop them in either.
Altogether, a nice package from W.D.I.G.M.I.? H.Q.
On the path of exercising the mind. Expanding developing minds and preserving more mature ones.
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Wednesday, July 31, 2024
Wednesday, July 24, 2024
Don’t Sleep On This One – InsomniAC1
Wow! Just Wow! What a ball buster!
Given the way the title is presented and the fact that this puzzle is not a lock, you figure there is a good chance that this puzzle was designed by Andrew Crowell. And you would be right. And being designed by Andrew Crowell, you know it’s going to be great.
InsomniAC1 was Yacine Boucef’s exchange puzzle for IPP41. It is an apparent cube (or squat cube in this case) packing puzzle where all the openings need to be filled. The woods are not provided on the packaging but I would guess that the pieces are made with Wenge, Padauk, and Mahogany with a Maple box.
I found the assembly early on but that was the easy part. I’ve learned with these types of puzzles that if it looks like a good assembly and has a couple of good moves, it’s probably the one you are looking for. All you need to do now is discover the sneaky moves that are required to complete the insertion sequence.
This one was tough. Not only was the solution a challenge to find but the required rotations, were not simple to perform. This was exacerbated by the diminutive size of the puzzle. It’s not easy to manipulate the pieces through the opening and of course the pieces conspire against you by getting in each other’s way. And no, this is not one of those puzzles where when it’s solved, the first piece drops right out. Far from it.
Usually, I store these puzzles in the solved state so they take less room but for this one, I’m a little concerned that I may forget how to get the pieces out. I may store this one in an alternate configuration.
I recommend getting one if it becomes available. And if you have the opportunity to acquire a larger one – go for it!
Given the way the title is presented and the fact that this puzzle is not a lock, you figure there is a good chance that this puzzle was designed by Andrew Crowell. And you would be right. And being designed by Andrew Crowell, you know it’s going to be great.
InsomniAC1 was Yacine Boucef’s exchange puzzle for IPP41. It is an apparent cube (or squat cube in this case) packing puzzle where all the openings need to be filled. The woods are not provided on the packaging but I would guess that the pieces are made with Wenge, Padauk, and Mahogany with a Maple box.
I found the assembly early on but that was the easy part. I’ve learned with these types of puzzles that if it looks like a good assembly and has a couple of good moves, it’s probably the one you are looking for. All you need to do now is discover the sneaky moves that are required to complete the insertion sequence.
This one was tough. Not only was the solution a challenge to find but the required rotations, were not simple to perform. This was exacerbated by the diminutive size of the puzzle. It’s not easy to manipulate the pieces through the opening and of course the pieces conspire against you by getting in each other’s way. And no, this is not one of those puzzles where when it’s solved, the first piece drops right out. Far from it.
Usually, I store these puzzles in the solved state so they take less room but for this one, I’m a little concerned that I may forget how to get the pieces out. I may store this one in an alternate configuration.
I recommend getting one if it becomes available. And if you have the opportunity to acquire a larger one – go for it!
Wednesday, July 17, 2024
Gratitude For Those Who Work Up Through The – Eleventh Hour
Having just returned from this year’s International Puzzle Party (IPP41), I’m extremely grateful to have had the opportunity to reconnect with friends that I haven’t seen since before the pandemic. After a long hiatus, being immersed back in the community has helped rekindle that puzzling spirit and revitalize the pursuit of designing and solving new puzzles.
Note that I didn’t start to talk about puzzles. The puzzles are a means – the friendships are the ends. It’s about meeting and spending time with like-minded people that share a common interest. Of course, this is not to say that I didn’t come back home with a suitcase full of new puzzles.
To successfully pull off such a large undertaking as IPP requires a dedicated host, committee members, and a cadre of volunteers. All these people work extremely hard to establish a welcoming environment for everyone to enjoy. Many of these people have invested years of effort to provide a smoothly run event lasting only a few days. They work so hard and make it look so effortless.
On the last day, it is customary to honor these people that created, managed, and upheld the support structure of IPP. And what better way than to award each with a puzzle. Apropos for the volunteers who worked so hard to the very end, this year’s puzzle was: Eleventh Hour.
Eleventh Hour was designed by Goh Pit Khiam and was materialized in Maple by Tom Lensch. The puzzle is a classic 4x4x4 cube consisting of 4 pieces and as you would expect from a puzzle made by Tom, the fit is excellent. My copy came unsolved, and I found the solve to be straight-forward without any twists (i.e. there are no rotations; this is not a Turning Interlocking Cube (TIC)). Having designed a volunteer gift in the past, I know that one of the design goals is to avoid providing a puzzle with a difficult solution. I won’t tell you how many moves it takes to remove the first piece when it’s assembled but if every move takes an hour, there is a clue on how long it will take.
I’m certain that the volunteers will cherish this token of the hard work that they dedicated to make this IPP a success and it will bring back fond memories of the good times that they had.
Note that I didn’t start to talk about puzzles. The puzzles are a means – the friendships are the ends. It’s about meeting and spending time with like-minded people that share a common interest. Of course, this is not to say that I didn’t come back home with a suitcase full of new puzzles.
To successfully pull off such a large undertaking as IPP requires a dedicated host, committee members, and a cadre of volunteers. All these people work extremely hard to establish a welcoming environment for everyone to enjoy. Many of these people have invested years of effort to provide a smoothly run event lasting only a few days. They work so hard and make it look so effortless.
On the last day, it is customary to honor these people that created, managed, and upheld the support structure of IPP. And what better way than to award each with a puzzle. Apropos for the volunteers who worked so hard to the very end, this year’s puzzle was: Eleventh Hour.
Eleventh Hour was designed by Goh Pit Khiam and was materialized in Maple by Tom Lensch. The puzzle is a classic 4x4x4 cube consisting of 4 pieces and as you would expect from a puzzle made by Tom, the fit is excellent. My copy came unsolved, and I found the solve to be straight-forward without any twists (i.e. there are no rotations; this is not a Turning Interlocking Cube (TIC)). Having designed a volunteer gift in the past, I know that one of the design goals is to avoid providing a puzzle with a difficult solution. I won’t tell you how many moves it takes to remove the first piece when it’s assembled but if every move takes an hour, there is a clue on how long it will take.
I’m certain that the volunteers will cherish this token of the hard work that they dedicated to make this IPP a success and it will bring back fond memories of the good times that they had.